Character modelling for multiplatform game
For ACE Team's fourth title, Abyss Odyssey, I modelled and textured a lot of the enemies of the game.
Some characters are based on chilean myths and legends, others in historical or biblical characters.
All characters are modelled in Zbrush and 3DS Max, using Topogun in the process, and Photoshop for textures. Rendered in Marmoset Toolbag 2.