Concept art and character modelling for multiplatform videogame
Zeno Clash 2 is the sequel to ACE Team's debut game. Like its predecessor, it's a first person fighting game, with a surreal art style and punk fantasy elements.
I was since the beginning for this project, when there was talk of making this version a bigger scale, expanding the world, refining combat mechanics and adding some RPG elements.
Before starting oficially, I worked on the teaser cinematic shown during talks to get the publishing deal with ATLUS during GDC.
During the first half of the project, I worked on creating characters, from concept through modelling, high and low poly, texturing, facial morphs, rigging and integration into Unreal Engine 3.
The second half of the project I worked on the real time cinematics using Matinee for sequencing (not animation). The game has about an hour of cinematics total.
Finally I worked on creating some marketing materials including trailers and promotional images.